An independent games studio based in Falmouth, UK
Fish Go Blub
Go Blub is a game in which players navigate a fish through a series of
underwater levels while using only one button to control the
action. Collect all the stars to clear each level and avoid hazards
such as jellyfish and urchins. The game was released for Android, web,
PC, Mac and Linux, and features online leaderboards.
Made for Ludum Dare 28 by Martin Cooke
Orction House Panic
Orction House Panic is a high-fantasy high-speed auction simulator.
Win or Lose, the house keeps every bid in these 10-second auctions.
Shove the other bidders so the orctioneer will take their money. Waste
enough of your rivals' cash in the first four auctions and you'll be
able to outbid them all for the real prize: The Sword of Fash'um Kalish!
Good luck, adventurer!
Made for Ludum Dare 27 by Arthur Spear, Thomas G.J. Sharpe, Ben Dennett
& Martin Cooke
Nightmare is Dry Tree's third Ludum Dare entry and our first game
developed in Unity. Trying to work to the 48 hour time limit with
unfamiliar tools meant having to cut some corners but we captured the
desired effect and the game scored highly while being well recieved by
With 'Tiny World' as the theme, we took inspiration from Super Mario
Galaxy because it seemed an interesting challenge to recreate the very
small planets of those games with their 'gravity could act in any
Made for Ludum Dare 23 by Martin Cooke
cosmic resource management game where, as a prophet, you must influence
a planet’s behaviour to assuage fickle gods and protect the villagers.
Furiously relaxing and calmly intense.
Made for Indie Speed Run 2012 by Aaron Chiffers, Martin Cooke and
Thomas G.J. Sharpe
some people have been reported problems of not being able to hear any
audio while playing, if this is the case and you would like to check
out the sound track and audio effects as created by Thomas G.J. Sharpe
you can download them here]
Dr Ken & Dr Ken
Ken and Dr. Ken - The action-story of ONE man fighting through time to
evolve rabbits to save mankind. Dr. Ken will face all manner of danger
from his polite, yet stoic dog, demonic fire rabbits, the blue screen
of paradox and ultimately, HIMSELF
Made for Ludum Dare 24 by Aaron Chiffers, Martin Cooke and Thomas G.J.
Sharp. The theme was 'Evolution'.
is a Boulderdash-like game made for Ludum Dare 21 by Martin Cooke. The
theme was 'Escape' and this was the first of Dry Tree's games to be
made available to the public.
an original take on the action platformer genre and is played out
across the canvas of paintings made in the style of Piet Mondrian.
It was made for Ludum Dare 26 by Martin Cooke. The theme was
Pete is an odorous platformer made for Ludum Dare 22 by Martin Cooke.
The theme was 'Alone'.